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The dark side of meta-analysis: stalking, assault, sexuality, child abuse and many more

  • The metaverse has allowed for worse online abuse, targeting mostly women and minors.
  • Some users of metaverse platforms, including Facebook, have reported cases of online sexual abuse, while others claim that their children have been exposed to inappropriate content.

The age of the metaverse has come. Some of the world’s largest companies, such as Meta (formerly Facebook) and Microsoft, are investing success to lead the new wave. Users are also flying to the metaverse platforms, some of which are built on the blockchain. But are they safe? Has online bullying reached a new level of aggravation and scope? Are women and minors safe in the meta-analysis? Recent reports suggest that we are far from a safe metaphor.

It’s easy to see why the metaverse is growing so fast. We live in an age where online interactions are now the new norm. We shop online, and Amazon is now four times bigger than Walmart. Dating is also online, because Tinder is ubiquitous all over the world. And with the COVID-19 pandemic, meetings and interactions have come online with Facetime, Zoom, and Skype revisions. All of this is an extension of the metaverse, with games as the entry point for the most part.

More information: Bill Gates says Metaverse will host Meetings for Office in 3 years time as Facebook takes a huge leap

But it’s not yet certain, and a Canadian woman told her story to the New York Times recently. Chanelle Siggens is an avid fan of Population One, a virtual reality game played on Facebook’s Oculus VR series. While waiting for the action to begin, another player’s avatar approached her, began to grin at her, and ejaculated her.

His pleas fell that the abuse would stop deaf ears.

He shrugged as if to say, I do not know what to say. The metaverse is, I do what I want. Then he left.

A metaverse I pursue

Online abuse is nothing new. It has been shown to be lethal in its traditional form, with many people taking their own lives after being harassed online. However, with the metaverse, it gets worse. Through virtual reality headphones, and in some cases even a full-body suit that can convey perceptions, abuse usually feels more «real.»

Siggens explained:

When something bad happens, when someone comes up and you gag, your mind makes you think it’s really happening in life, ”said Siggens. “Once the metaverse is complete, it will be much tougher.

This aggravation is especially bad for women and minors, as it is in everyday life. Some women came out to record the abuse they suffer in virtual reality words, and even set up support groups to help them deal.

Callum Hood, head of research at the Digital Hate Offset Center, recently spent several weeks monitoring digital interactions on VRChat, a meta-like virtual reality game. In a span of 11 hours, he logged more than 100 troubled episodes. Some involved users under the age of 13. In some people, the attackers made sexual or violent threats to these minors.

VRChat is insecure because its developers and Facebook have not implemented basic measures to ensure that offensive users cannot access their services. They have created a safe haven for abusive users while inviting minors into the metro.

The worst thing for users is that they don’t want or can not kill these bad actors.

For example, Facebook. In March this year, Andrew Bosworth, an executive who will take over as chief technology officer next year, admitted losing employees in an internal memo. Andrew said it is practically impossible to modify the way metro users act «on a meaningful scale.»

Right now, the only thing a user can do is block and report the culprit and wait for the platform to take further action. Titania Jordan, an executive at Bark, believes most offenders will return to the platforms and abuse more people. Bark is a platform that uses AI to monitor children’s devices for security reasons.

He told the New York Times:

VR is a complex world. It has the ability to identify a person who is a bad actor and block him indefinitely or who has consequences so that he cannot reconnect.

Facebook is committed to making the metaverse safe for everyone. Being one of the biggest players in this space with your Oculus VR headset, what you do will greatly influence the direction other companies take. Mark Zuckerberg himself is committed to giving the virtual world more security.

Kristina Milian, a spokeswoman for the company, says Meta is working with policymakers and experts on this commitment.

He stated:

We do not allow content that attacks people based on race, ethnicity, national origin, religious affiliation, sexual orientation, caste, sex, gender, gender identity, and serious illness or disability.

Esdras Collins

Esdras Collins is an early investor in bitcoin and a veteran trader in the cryptocurrency and foreign exchange markets. He is fascinated by the complex possibilities of blockchain technology and is committed to making the subject accessible to all. His reports focus on the development of various cryptocurrency technologies.

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